Selecting display options
The following graphic parameters allow you to define how network objects are displayed the network editor:
- On the network object sidebar, use the network object graphic parameters to define, for each network object type, how network objects are displayed in the network editor (Editing graphic parameters for network objects), (List of graphic parameters for network objects).
- Select the basic graphic parameters on the Network editor toolbar to define how the network is displayed in each network editor you open (Network editor toolbar).
- The 3D graphic parameters on the toolbar of the network editor allow you to define the three-dimensional display of the network individually in each network editor opened (List of 3D graphic parameters).
For vehicles, pedestrians, links, areas, ramps and stairs, you can specify a colored display, e.g. a dynamic display based on simulation data.
Per default, they are shown in 2D. Simulations can be run in 2D mode and also in 3D mode (Calling the 2D mode from the 3D mode), (Using 3D mode and specifying the display), (Selecting the number of simulation runs and starting simulation).
The attribute Drawing order 3D of a display type allows you to define the priority that network objects have over other network objects when they are displayed on top of each other in the Network editor and intersect at the same height.
Restrictions in 2D and 3D mode
The following graphical displays and graphical parameters are effective only in 2D mode:
Graphic parameters / Graphical display |
Network object type | Description |
---|---|---|
Show queue lengths |
Queue Counters |
Display queue lengths at each queue counter (Graphic parameters for visualizing of queue lengths) |
Show queue lengths |
Nodes |
Display queue lengths in each node at each queue counter |
Show turn value visualization |
Nodes |
Turn values represent the values of result attributes or user-defined attributes along the turn relations in a node (Visualizing turn values). |
Link bar drawing mode |
Links |
Link bars visualize in 2D mode the values of a selected attribute on links or instead of links . |
Overtaking lane drawing mode |
Links |
Links and overtaking lanes: The overtaking lane is displayed in pink hatched (Graphic parameters for display of links and connectors). |
Clearance visibility |
Priority Rules |
Display the min. clearance of the priority rule as a triangle across the width of the lane (Graphic parameters for min. clearance of priority rules) |
Show flow bundle bars |
Flow Bundles |
Display volume on the respective paths with colored flow bundle bars (Visualizing volumes on paths as flow bundles) |
Shape (2D) | Vehicles in Network, Pedestrians in Network | Set shape Rounded or Rectangular (Graphic parameters for the display of vehicle and pedestrian shapes). The shape is not dependent on a 2D/3D model. |
Content of 3D information signs | 3D Information Signs | In 2D mode, the symbol is displayed with the network object. In 3D mode, the 3D information sign is displayed (Using the 3D information signs). |
Route bundle |
selected Area or Ramp |
Show arrow band for each pedestrian route related to the selected area or ramp (Showing route bundle for area or ramp) |
Grid display | Links, Connectors |
Display of the center line (Toggle wireframe on). Does not display the Display type in 2D mode. In 2D mode, displays the width of the lanes when the link is selected. |
Measuring distances |
-- |
Set measurement points in the network editor and measure distance between them (Measuring distances) |
The following graphical displays or functions are effective only in 3D mode:
-
Rotate mode (Navigating in 3D mode in the network)
-
Flight mode (Navigating in 3D mode in the network)
-
Graphical displays that define the 3D graphics parameters, for example, fog, shadows, land texture, sky texture, three-dimensional display of buildings (List of 3D graphic parameters)
-
Shape of vehicle and pedestrian depending on the 2D/3D model (Using 2D/3D models)
Superordinate topic:
Information on editing:
Editing graphic parameters for network objects
Editing base graphic parameters for a network editor
Assigning a color to nodes based on an attribute
Dynamically assigning a color to vehicles during the simulation
Assigning a color to vehicles based on an attribute
Assigning a color to pedestrians based on an attribute
Assigning a color to links based on aggregated parameters
Assigning a color to areas based on aggregated parameters (LOS)
Using LOS schemes for showing aggregated pedestrian values
Assigning a color to ramps and stairs based on aggregated parameters (LOS)
Assigning a color to parking spaces, parking lots or parking lot gorups based on an attribute
Related topics:
List of graphic parameters for network objects
List of base graphic parameters for network editors
Defining colors for vehicles and pedestrians
Static colors of vehicles and pedestrians