Using textures
Textures are graphic files which you can select instead of the default colors for the display of the following elements in 3D mode:
- Sky texture: A hemisphere is automatically displayed above the Vissim network. The texture is projected on it (Editing 3D graphic parameters).
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Note: A texture is displayed for the sky only if the graphics card of the computer has at least a 16-bit Z-buffer. Otherwise, the insufficient depth resolution causes display problems. |
- Land texture: The texture is displayed on the land area where the Vissim network is located. If the texture does not cover the entire land area, it is displayed in a tiled format (Editing 3D graphic parameters).
- Underground texture: The underground is displayed as a hemisphere with a texture, when the 3D graphic parameter Show land is not selected (Editing 3D graphic parameters).
- Textures for the network objects links, connectors, areas and ramps & stairs: The texture is tiled across these network objects. (Defining display types).