Using 2D/3D models

A 2D/3D model defines the visualization of static and moving objects. In the attributes of 2D/3D models of vehicles and pedestrians, you can define their dimensions.

A 2D/3D model can either consist of one 2D/3D model segment, for example a car, or of multiple 2D/3D model segments that combine to form, for example, an articulated bus or a tram (Assigning model segments to 2D/3D models). A 2D/3D model of a pedestrian references only the first assigned model segment.

A 2D/3D-model segment can be based on a model file of the following file formats *.u3dm, *.fbx, *.skp, *.3ds or *.dwf (Supported file formats for 2D/3D models). This model file is used for visualization in the 3D mode.

For each 2D/3D model segment, you can specify the positions of axles, shaft length and joints, if your model segment includes these elements. If you use a model file with the data format (*.fbx), set these attributes in the FBX file, before you include them in Vissim (Presetting vehicle attributes in FBX 3D model file).

In addition, you can define doors for vehicles whose position and size are relevant for the simulation of passengers boarding and alighting from PT vehicles.

You can assign colors to certain parts of the vehicle chassis of 2D/3D models of some buses and trains. This option is provided in addition to the color assigned to the PT vehicle based on the PT line. For the respective vehicle type, select the desired color distribution for the attributes Color 2 Color 3. If these two colors are not assigned a color distribution, the respective surfaces are assigned the same color as the PT line.