Attributes of 2D/3D model segments

You can select the 3D model file that defines the model segment of the vehicle or vehicle segment. If the model segment should include the positions of axles, shafts and clutches, define these attributes in the FBX file before adding them (Presetting vehicle attributes in FBX 3D model file).

1.  On the Base Data menu, click > 2D/3D Model Segments.

The 2D/3D Model Segments list opens.

The attribute and attribute values of this base data type are shown in the list on the left, which consists of two coupled lists.

Note: In lists, you can use the  Attribute selection icon to show and hide attribute values (Selecting attributes and subattributes for columns of a list).

2.  Click the desired entry.

3.  Into the list, enter the desired attribute values.

Element Description

Index

Consecutive number of model segment

File3D

3D model file: Filename *.u3dm,, *.fbx, *.3ds, *.dwf or *.skp, per default in directory ..\Exe\3DModels\ or a subdirectory of your Vissim installation. Click on the file name to show the path to the directory.

As of Vissim 2021, Vissim has a modified directory structure under ..\Exe\3DModels\. As a result, 3D model files may be stored in different directories than in previous versions. If Vissim does not find a 3D model file under the path shown here, Vissim searches in the directory ..Exe\3DModels as well as in its subdirectories. If Vissim finds the file, the new path will be saved when you save the Vissim network.

2D/3D model

2D/3D model assigned (Defining 2D/3D models)

Dimensions of the 2D/3D model segment

Length

Length

Width

Width

Height

Height

Animation

MotionAnim

Motion animation: name of animation for pedestrians and the vehicle category bike that is played during a simulation with moving pedestrians or bikes.

  • This field is empty, if in the Edit 2D/3D Model window, in the Animation section, in the Motion Animation field, Automatic or no animation is selected. If Automatic is selected and the 2D/3D model segment of the 2D/3D model has multiple animations, the first animation is played.
  • The field contains the name of the animation sequence selected for the model segment in the Edit 2D/3D Model window, in the Animation section, in the Motion animation field. This animation is played.

NumStatesTot

Number of states (total): Total number of states of all animation sequences of this 2D/3D model segment.

Vehicle attributes

AxleFront

Axle position (front)

AxleRear

Axle position (rear)

JointFront

Joint position (front)

JointRear

Joint position (rear)

ShaftLen

Shaft length

PartWOutPassFront

Section without passengers (front): The length measured from the front edge of the model segment where there are no passengers. This area is not accessible to disembarking pedestrians when they choose a door.

PartWOutPassRear

Section without passengers (rear): The length measured from the rear edge of the model segment where there are no passengers. This area is not accessible to disembarking pedestrians when they choose a door.

Graphical representation that helps explain the attributes

Lorry (left) and trailer (right):

 

 

Lorry

Trailer

1

Joint position (rear)

X

0

2

Shaft length (front)

0

X

3

Joint position (front)

0

X

4

Front axle

X

X

5

Rear axle

X

X

6

Length

X

X

PT vehicles: Car 1 (left) and Car 2 (rechts):

 

 

Lorry

Trailer

1

Joint position (rear)

X

X

2

Joint position (front)

0

X

3

Shaft length (front)

0

X

4

Front axle

X

X

5

Rear axle

X

X

6

Length

X

X

Showing and editing dependent objects as relation

The attribute and attribute values of this network object type are shown in the list on the left, which consists of two coupled lists.

4.  On the list toolbar, in the Relations list, click the desired entry.

  • Animation sequences: Name and number of possible motion states (NumStates) of the animation sequence of the 2D/3D model segment
  • Doors: Display list of assigned doors and edit attribute values (Defining doors for public transport vehicles)

The data is allocated.

Information on editing:

Defining doors for public transport vehicles

Superordinate topic:

Using 2D/3D models