Using textures

Textures are graphic files which you can select instead of the default colors for the display of the following elements in 3D mode:

Note: A texture is displayed for the sky only if the graphics card of the computer has at least a 16-bit Z-buffer. Otherwise, the insufficient depth resolution causes display problems.

  • Land texture: The texture is displayed on the land area where the Vissim network is located. If the texture does not cover the entire land area, it is displayed in a tiled format (Editing 3D graphic parameters).
  • Underground texture: The underground is displayed as a hemisphere with a texture, when the 3D graphic parameter Show land is not selected (Editing 3D graphic parameters).
  • Textures for the network objects links, connectors, areas and ramps & stairs: The texture is tiled across these network objects. (Defining display types).