During a simulation run, you can show vehicle data for each vehicle in the network in the Vehicles In Network list.
If vehicles are controlled via the COM interface or the driving simulator interface, the following applies:
1. Start the simulation (Running a simulation).
2. From the Lists menu, choose > Results > Vehicles in Network.
The Vehicles In Network list opens.
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Note: In lists, you can use the |
Element | Description |
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No |
Number of the vehicle |
VehType |
Vehicle type: Vehicle type assigned to the vehicle |
Lane |
Lane: Number of lane on which the vehicle is located |
Pos |
Position: Distance covered on the link from the beginning of the link |
Speed |
Speed: Speed of the vehicle at the end of the time step |
DesSpeed |
Desired Speed: Desired speed distribution of the vehicle |
Acceleration |
Acceleration during the time step.
|
LnChg |
Lane Change: Direction in which the vehicle changes the lane:
|
DestLane |
Destination lane: Number of lane to which vehicle changes |
PTLine |
Public transport line: Number of PT line of PT vehicle |
PTDwellTmCur |
Public transport - dwell time (current): Total dwell time at the current PT stop, including slack time fraction |
The vehicle has additional attributes that you can view in the Vehicles In network list and save as a vehicle log to a file or database (Saving vehicle record to a file or database). Among them are the following for example:
Attribute |
Description |
---|---|
2D/3D model |
3D model file of the vehicle |
Current 3D state |
Motion states of a pedestrian or a vehicle of the vehicle category Pedestrian, which can be stored in the 3D model file. If the model file contains three or 21 motion states, the current 3D state is automatically adjusted during the simulation run, depending on the distance traveled and the speed applied to the direction of movement. This ensures a realistic simulation, especially of waiting pedestrians. |
Indicating |
Current state of vehicle turn signal. Corresponds to current visualization during simulation:
|
Following distance |
Distance [m] to the interaction object Vehicle or Network Object. Vissim calculates this value before the time step and thus before any movement of the vehicle. Based on the interaction object and the interaction state Close up , the following distance specifies the following distance:
|
Number of stops |
Number of stops (cumulated): All situations in which a vehicle comes to a standstill (speed = 0), except stops at PT stops and in parking lots. |
Dwell time |
Dwell time [s] at a stop sign or at a PT stop. For PT stops: Actual dwell time according to PT line-specific attributes (Calculating dwell time according to the advanced passenger model). |
Occupancy |
Defines the number of persons or passengers in a vehicle. This value is output before and after boarding and alighting. |
Emissions |
For add-on module API package only: Results of emission calculation for selected file EmissionModel.dll (Activating emission calculation and emission model for a vehicle type). Emission values are also displayed in:
|
Motion state |
Driving state of the vehicle in the simulation while taking its route within the Vissim network (Driving state of a vehicle). |
Next trip departure time |
Departure time from parking lot (simulation second) |
Next trip activity |
Number of the activity |
Next trip activity minimum duration |
Minimum duration of activity |
Origin parking lot |
Number of the origin parking lot |
Origin zone |
Number of zone |
Destination zone |
Number of destination parking zone |
Number |
Number of the vehicle |
Vehicle type |
Number of vehicle type |
Name |
Name of vehicle type |
Spacing |
Distance [m] to the interaction object Vehicle or Network Object. Vissim calculates this value before the time step and thus before any movement of the vehicle. This value depends on whether the vehicle interacts with its preceding vehicle or with a downstream network object (Displaying vehicles in the network in a list). The clearance specifies the following distance depending on the interaction object:
A red signal is considered an interaction object like a vehicle in front, a green signal is not. |
Distance traveled (total) |
Total distance traveled so far |
Time in network (total) |
The total time during which the vehicle uses the network. |
Speed difference |
Relative to the preceding vehicle in the time step (>0 = faster) |
Interaction state |
Short identifier for the state which determines the acceleration or deceleration of the vehicle in the previous time step (Interaction state of the vehicle). |
Cost (total) |
Costs accrued so far |
Power |
Power [kW] |
Length |
Length |
Weight |
Weight [t] |
Position (lateral) |
Lateral position at the end of the time step. Value range 0 - 1:
|
Route number |
Number of route |
Routing decision no. |
Number of routing decision |
Start time |
Network entry time [simulation second ss,f], where f (fraction) is a two-digit number |
Start time (time of day) | Start time as time of day [hh:mm:ss,f], where f (fraction) is a two-digit number |
Simulation time (time of day) |
Simulation time as time of day [hh:mm:ss,f], where f (fraction) is a two-digit number |
Simulation second |
Simulation time in seconds [ss,f], where f (fraction) is a two-digit number |
In queue |
|
Speed (theoretical) |
Theoretical speed without hindrance |
Delay time |
Difference between optimal (ideal, theoretical) driving time |
Leading target number |
Number of the relevant preceding vehicle |
Coordinates rear |
The coordinates (x), (y) or (z) of the rear edge of the vehicle at the end of the time step |
Coordinates front |
The coordinates (x), (y) or (z) of the front edge of the vehicle at the end of the time step |
Coordinate rear (x), (y), (z) |
The coordinates (x), (y) or (z) of the rear edge of the vehicle at the end of the time step |
Coordinate front (x), (y), (z) |
The coordinates (x), (y), (z) of the front edge of the vehicle at the end of the time step |
Desired speed |
Desired speed |
Safety distance |
Safety distance [m] to the interaction object vehicle or network object that the driver wants to keep. Vissim calculates this value before the time step and thus before any movement of the vehicle. The value depends on whether the vehicle interacts with another vehicle in front or with a downstream network object:
|
Destination parking lot |
Number of the destination parking lot |
Public transport - course number |
Number of course |
Public transport - dwell time (total) |
Total of all stop dwell times |
The following applies for the following PT attributes:
|
|
Public transport - alighting passengers |
Number of alighting passengers at the current PT stop |
Public transport - boarding passengers |
Number of boarding passengers at the current PT stop |
Public transport - passenger service time |
Total passenger service time [s] at the current stop.
|
Public transport stop |
Number of current stop |
Public transport - dwell time (current) |
Expected remaining dwell time at current PT stop. Slack time fraction is taken into account. |
Public transport - waiting time (average) |
Average waiting time of boarding passengers at the current PT stop. For real pedestrians the waiting time is evaluated with the time step of arrival. |
Public transport - lateness |
Lateness in departing from the current PT stop (>0 = late) |
Public transport - waiting passengers |
Number of waiting passengers at the current PT stop.
|
Lateral deviation (distraction) |
Change in the lateral deviation of the vehicle within the current time step, caused by distraction of the driver. The vehicle deviates temporarily from the route. Vissim calculates the lateral deviation (distraction) based on the following vehicle behavior attributes that have an effect on the vehicle (Editing driving behavior parameters):
In addition,
If the driver is distracted, the Temporary lack of attention attribute will also have an effect. If the vehicle accelerated in the preceding time step, this acceleration is maintained (Editing the driving behavior parameter Following behavior).
If the lateral deviation is no longer effective on the basis of the Distraction duration distribution attribute, the vehicle will return to its desired lateral position. |
Lateral deviation (excessive speed) |
Change in the lateral deviation of the vehicle within the current time step, caused by excessive speed. The vehicle is temporarily not well handled through the bend or drifts sideways. Vissim Calculates the lateral deviation (excessive speed) based on the functions Critical speed and Drifting speed (Defining critical speed), (Using lateral drift speed). The value of the Radius attribute defined for 3D points of the link is included in the calculation of the critical speed (Attributes of links).
|
Lateral deviation (distraction) and Lateral deviation (excessive speed) have no effect on the following vehicles:
Lateral deviations do not lead to the interaction of another vehicle, such as a vehicle approaching. |