Showing pedestrians in the network in a list

During a simulation run, you can show pedestrian data for each pedestrian in the network in the Pedestrians In Network list.

1.  Start the simulation (Running a simulation).

2.  On the Lists menu, click > Results > Pedestrians in Network.

The Pedestrians In Network list opens.

Note: In lists, you can use the  Attribute selection icon to show and hide attribute values (Selecting attributes and subattributes for columns of a list).

The list contains, amongst others, the following attributes:

Element Description
No

Pedestrian number

PedType

Pedestrian type: Pedestrian type assigned to pedestrian

Length

Length between front and back of pedestrian from 2D/3D model distribution

Width

Pedestrian width in 2D/3D model distribution

Height Pedestrian size in 2D/3D model distribution
Level

Level on which the pedestrian moves. For ramps and stairs, the level of the landing platform if the pedestrian is on one.

ConstrElNo

Construction element number of area, ramp or stairway on which the pedestrian moves. In the case of a passenger alighting, this refers to the public transport vehicle until the end of the time step in which the passenger reaches the platform edge.

ConstrElType

Area, ramp or stairway on which the pedestrian moves. In the case of a passenger alighting, this refers to the public transport vehicle until the end of the time step in which the passenger reaches the platform edge.

CoordCenter Center coordinates: Coordinates of the center between the front and back of the pedestrian.
DesSpeed

Desired speed of pedestrian. Is composed multiplicatively of the following values:

  • Current value of valid desired speed distribution
  • Desired speed factor of construction element
  • Desired speed factor (individual)
Speed

Pedestrian's current velocity

StaRoutDecNo

Static routing decision number

StaRoutNo

Static route number

PTState

Public transport state: Is the pedestrian waiting, is he alighting from the PT vehicle or walking towards it:

  • None
  • Waiting
  • Approaching
  • Alighting

MotionState

Motion state: The current motion state of a pedestrian shows for how long the pedestrian does a certain activity:

  • Approaching PT vehicle: The pedestrian is on the way from the waiting area to the PT vehicle.
  • Alighting from PT vehicle: The pedestrian leaves the PT vehicle.
  • Waiting for PT vehicle: The pedestrian waits for PT vehicle on a waiting area.
  • Walking upwards on escalator: The pedestrian is walking upwards on an escalator.
  • Walking downwards on escalator: The pedestrian is walking downwards on an escalator.
  • Standing on escalator: The pedestrian is on an escalator and is not walking.
  • Walking on moving walkway: The pedestrian is walking on a moving walkway.
  • Standing on moving walkway: The pedestrian is standing on a moving walkway.
  • Waiting at queue head: The pedestrian is first in a queue. The pedestrian is waiting in accordance with the dwell time distribution specified.
  • Waiting in queue: The pedestrian is waiting in a queue and is not first in line.
  • Walking upstairs: The pedestrian is on a stairway or ramp and is walking upwards. The pedestrian does not necessarily have to access another level.
  • Walking downstairs: The pedestrian is on a stairway or ramp and is walking downwards.
  • Approaching elevator: The pedestrian is walking from the waiting area to the elevator.
  • Alighting from elevator: The pedestrian is exiting the elevator.
  • Waiting for elevator: The pedestrian is waiting for an elevator.
  • Riding elevator: The pedestrian is in an elevator and not exiting it.
  • Waiting: The pedestrian is waiting on an area for which the attribute Queuing has not been selected.
  • Walking on level: The pedestrian is walking on a level, e.g. on flat stairs or a ramp. None of these other motion states apply

IsInQueue

Is in queue: The pedestrian waits in the queue and can move up in it.

The option is not selected:

  • if the pedestrian has not yet reached the end of the queue
  • if the next route location of the pedestrian is not a queue

The network object may have additional attributes, for example, the following. These can also be shown in the Attributes list:

Element Description

Current destination number

Number of construction element which is the destination.

Current destination type

Type of construction element which is the destination

Dwell time

Remaining waiting time [s] at the head of a queue or on an area with waiting time distribution. The dwell time is empty in all other cases, including waiting on a PT waiting area or for an elevator. As long as the value is greater than NULL, it can be changed by a COM script or attribute change. If the value is set to NULL, the pedestrian can start walking in the next time step.

OrientationVector

Orientation vector: coordinates (x), (y) of the orientation vector of the current pedestrian orientation

OrientationAngle

Orientation angle: angle (degrees) of the orientation vector of the current pedestrian orientation

ExperDens

Experienced density: pedestrian density currently experienced within the perception radius of a pedestrian: Based on the number of pedestrians within the personal environment radius around a pedestrian (this pedestrian is not counted). In the network settings, you can specify the radius (Selecting network settings for pedestrian behavior). Calculated based on the pedestrian movements within the current time step. Therefore, it does not have a value in the first time step. Does not take into account pedestrians in the time step who are deleted at the end of this time step.

ExperVelVar

Experienced velocity variance: Currently experienced velocity variance: Squared differences of vectorial speeds of all pedestrians within the environment radiuses of their individual speed (Selecting network settings for pedestrian behavior). Calculated based on the pedestrian movements within the current time step. Therefore, it does not have a value in the first time step. Does not take into account pedestrians in the time step who are deleted at the end of this time step.

CoordRear

Coordinates rear: coordinates (x), (y), (z) of the rear edge of the pedestrian at the end of the time step

CoordFront

Coordinates front: coordinates (x), (y), (z) of the front edge of the pedestrian at the end of the time step

CoordRearX, CoordRearY, CoordRearZ

The coordinates (x), (y) or (z) of the rear edge of the pedestrian at the end of the time step

CoordFrontX, CoordFrontY, CoordFrontZ

The coordinates (x), (y) or (z) of the front edge of the pedestrian at the end of the time step

MarkRem

Marked for removal: Pedestrian is marked for removal from the Vissim network. The pedestrian is deleted at the end of the time step. Pedestrians scheduled for deletion at the end of the current time step through the COM interface are removed in the subsequent time step.

DistPTWaitPosDistr

Distance to PT waiting position distribution (individual): Individual distance to PT waiting position distribution used to select a waiting position when entering an area. For this area’s attribute Usage, the option Waiting area must be selected.

PosInQueue

Position in queue: Number of the position of the pedestrian in the queue. Front pedestrian = 1, second pedestrian = 2, etc.

FEDAsphyx

Fractional effective dose (asphyxia): Fraction of an incapacitating dose of asphyxiant gases, summed up to the current simulation time step

FEDConvec

Fractional effective dose (convective heat): Fraction of an incapacitating dose due to convective heat, summed up to the current simulation time step

FIC

Fractional irritant concentration: Fraction of a concentration of irritant gases causing incapacitation during the current simulation time step

NearNeighb

Nearest neighbor: The pedestrian whose center has the shortest minimum distance to the center of this pedestrian. Calculated based on the pedestrian movements within the current time step. Does not take into account pedestrians in the time step who are deleted at the end of this time step. After deleting the nearest neighbor at the end of the time step, the closest pedestrian is considered the nearest neighbor instead.

NearNeighbDist

Nearest neighbor - distance: shortest minimum distance to the center of the nearest neighbor. Calculated based on the pedestrian movements within the current time step. Does not take into account pedestrians in the time step who are deleted at the end of this time step. After deleting the nearest neighbor at the end of the time step, the closest pedestrian is considered the nearest neighbor instead.

DesSpeedFactInd

Desired speed factor (individual): Factor for changing the desired speed of the pedestrian during the simulation run. Default value 100 %, value range 10 % to 300 %.

Superordinate topic:

Running a simulation