Inserting a new network object in a Network Editor

Notes:  

On the network object toolbar, the desired network object type must be selected.

Network objects can be superimposed in the Network Editor. While you add a new network object, you can select the superimposed network objects until the network object, to which you want to add the new network object, is marked (Selecting a network object from superimposed network objects).

Commands for inserting new network objects

If on the Network objects toolbar, you selected a network object type, you can insert network objects into the Network editor via the following functions:

Inserting new network objects in available positions or on other network objects

Independent from network object type, you can enter network objects in available positions or you must place network objects on other network objects. This is described for each network object according to the definition of the network objects (Creating and editing a network).

Work steps during addition depend on the network object type

After you have begun to add a network object, the further steps until the network object is fully added depend on the network object type. These steps are described in the definition of network objects (Creating and editing a network). There are the following differences:

Network object types whose length is defined by dragging the mouse

For these network object types, the following applies:

Notes:  

Network object types with a marker

For these network object types, the following applies:

Network object types with a start section and a destination section

1.  When the desired position of the destination section is achieved by dragging the mouse, click the right mouse button.

2.  Release the keys.

Network object types with a start section and several destination sections

For these network object types, the following applies:

1.  Repeat the next two steps until all destination sections have been inserted for the network object:

2.  Move the mouse pointer to the desired destination section position.

3.  Click.

4.  After having inserted all destination sections for a network object, click into an empty section of the Network Editor.

Planar network object types

You can add planar network objects as a rectangle or polygon.

For these network object types, the following applies:

Graphic file of a background image

The background is inserted and selected. You can change its size via the corner drag points.

Nodes

Behavior after addition

Depending on the user settings and the network object type, a window or a list can open - immediately after adding a network object - or none of the two (Right-click behavior and action after creating an object). In the window or the list, you can enter input attributes for the network object.

When you insert 3D model or 3D signal head, a symbol is inserted and a window opens. There, you can select the desired file.

When you insert a background, a window opens. There you can select the desired graphic file.

After insertion, a network object is automatically selected. This allows you, for example, to copy it or position it exactly.

Adding a network object to a level

If you have defined levels and you add a new stand-alone object such as a link, area, stair or ramp, an obstacle, a background graphic, a static 3D model or a 3D signal head, the network object is added in the lowest-number level visible in the current network editor. If all levels are invisible or no network editor is open, the network object is generated in the lowest-number level. You can assign the network object a different level (Attributes of links).

Adding a network object at the beginning or end of a connector

You can place a network object on the same link coordinates as the beginning of an outbound connector or exactly at the end of a connector. Vehicles that change links at this position will recognize the network object. This means that a conflict area, e.g., that ends precisely at the end of a connector, will work as expected.

Canceling addition of network objects

You want to cancel the insertion of a network object depending on the network object type:

Superordinate topic:

Editing network objects, attributes and attribute values