Defining the right of way at conflict areas

You can define the priority for conflicting traffic flows at automatically generated conflict areas.

1.  On the Network objects toolbar, click Conflict Areas.

The conflict areas are shown in color in the Network editor. Per default, conflict areas that have not yet been assigned a right of way are highlighted in yellow.

Note: You can change the setting to where you do not have to press the Ctrl key (Right-click behavior and action after creating an object).

2.  In the Network editor, click the conflict area for which you want to define the right of way.

The conflict area is highlighted.

3.  Hold down the Ctrl key and right-click into the Network editor until the desired right of way is shown.

In the Network editor, the conflict area changes its color. In the Conflict Areas list, the following attributes are automatically adjusted:

4.  Edit the attributes (Attributes of conflict areas).

The attributes are saved in the Conflict Areas list.

Note: Alternatively, right-click into the Network editor and choose the desired right of way from the shortcut menu. To do so, you need not select Conflict Areas on the Network objects toolbar. The shortcut menu will automatically show the right of way options available. Dependining on the current right of way of the conflict area, these can be the following:

  • Set Status to 2 waits for 1:
  • Second link is highlighted in red: Minor flow (yield)
  • First link is highlighted in green: Main flow (right of way)
  • Set Status to 1 waits for 2:
  • First link is highlighted in red: Minor flow (yield)
  • Second link is green: Main flow (right of way)
  • Set Status to Undetermined: Both links turn red: For branching conflicts, so that vehicles can "see" each other. There is no right of way, as vehicles simply remain in their original sequence.
  • Set Status to Passive: Both links turn amber: No right of way specified

Superordinate topic:

Using conflict areas

Related topics:

Attributes of conflict areas